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Baselight v5

Colour Workflow

Feature Previews

Tutorials

 

FilmLight's Martin Tlaskal describes the new features and workflow efficiencies in Baselight at IBC 2019. The first segment is all about the FilmLight API. Check out the links below to parts 2 and 3 on timeline improvements and input versioning, respectively.

 

IBC2019
IBC2019 Colour Day

Baselight: New features and workflow efficiencies: FilmLight API

In this segment, find out more about the FilmLight API, the new programming interface to the Baselight colour grading platform and Daylight, FilmLight’s dailies management and transcoding system.

The FilmLight API is designed to automate common but time-consuming tasks, such as VFX transcoding and retrieving/setting metadata.

IBC2019 Colour Day

Baselight: New features and workflow efficiencies: Timeline improvements

In this segment, find out more about the timeline improvements in Baselight. Baselight’s enhanced timeline features collapsing stacks and multiple tracks.

IBC2019 Colour Day

Baselight: New features and workflow efficiencies: Input versioning

In this final segment, explore the new input versioning feature in Baselight.

Input versioning – either via filenames or making use of the Open Clip XML format – means that a scene can be updated with new versions of shots, providing massive time savings in quick-turnaround VFX jobs where new versions are constantly arriving.

IBC2019 Colour Day

Explore the creative possibilities of Baselight v5

With a live presentation on stage from FilmLight Colourist and Workflow Specialist, Andy Minuth, you can explore some of the next-generation tools in Baselight v5 for colour grading and spatial shaping, and discover why the colourist community has adopted them.

Colour Workflow
Truelight CAM

Truelight CAM

Learn about FilmLight’s T-Log / T-CAM colour pipeline, and why it is so popular among colourists. To what extent is it different to other pipelines like ACES, ALF-2 or IPP2? What are camouflage looks? How do I deliver proper plates for VFX? Colour workflow specialist Andy Minuth answers all of these questions and explains how to avoid common pitfalls.

Topics:

  • Truelight CAM overview
  • Why another colour pipeline?
  • Scene templates
  • Working with the inverse DRT
  • Applying scene looks
  • Viewing condition compensation
  • Managing blacks
  • VFX round-trip
ACES and Baselight

ACES and Baselight

The Academy Color Encoding System (ACES) is the most common scene-referred colour pipeline in the motion picture industry, and is popular for collaboration between facilities. Learn the details of ACES and Baselight in this tutorial from Colour Workflow Specialist Andy Minuth.

Topics covered:

  • ACES overview and scene template
  • Loading different types of footage
  • Applying CDL values
  • Dealing with out-of-gamut colours
  • Creating scene looks from LMTs
  • Rendering and preparing VFX plates
ARRI Colour Workflow in Baselight

ARRI Colour Workflow in Baselight

Learn how a native ARRI colour pipeline works inside Baselight. Colour Workflow Specialist Andy Minuth explains the details of the ARRIRAW decode and the ALF-2 (ARRI Look File 2) process.

Topics covered:

  • Installing the ALF-2 DRT family and ARRI Look Library
  • Scene setup
  • Interpreting ARRIRAW and LogC footage
  • Details of the ARRIRAW decode
  • Applying Looks from the ARRI Look Library
  • Notes about the ALF-2 DRT family
  • Rendering VFX plates
RED IPP2 in Baselight

RED IPP2 in Baselight

The Image Processing Pipeline 2 (IPP2) is the native colour process for RED digital cinema cameras. In this tutorial, Colour Workflow Specialist Andy Minuth explains how IPP2 works inside Baselight.

Topics covered:

  • Installing the IPP2 DRT family
  • Scene setup
  • Interpreting RED footage
  • Optimising IPP2 raw decoding
  • Custom IPP2 DRTs
  • Rendering VFX plates
Feature Previews
2018 Worldwide Colour Tour: London, 15 May

2018 Worldwide Colour Tour: London, 15 May

FilmLight's Martin Tlaskal demonstrates the new features in Baselight 5.1, as well as some of the features users can look forward to in Baselight 5.2 and beyond.

Baselight 5.0: 3D Perspective Compositing

3D Perspective Compositing

Perspective Transform lets you add perspective to any image for corner pinning, screen replacements and the like. Perspective can be tracked using a Four-Point Tracker or with the newly upgraded, perspective-capable Area Tracker.

Baselight 5.0: Paint & Matchbox Shaders

Paint & Matchbox Shaders

The new vector Paint utility provides Colour, Clone and Matte brushes along with fully trackable paint layers - perfect for a simple logo removal or more precise skin retouches and fixes in beauty shots.

Baselight 5.0 supports plugins in Autodesk Flame’s Matchbox Shaders format too so you can view and grade these effects in context taking full advantage of Baselight’s GPU performance.

Baselight 5.0: Grid Warper, Paint & Texture Equaliser

Grid Warper, Paint & Texture Equaliser

The Grid Warp adds life to a still image, emphasising (or deemphasising) a feature by changing its size or mimicking a lens distortion using input and destination mesh overlays. The new vector Paint utility provides Colour, Clone and Matte brushes along with fully trackable paint layers - perfect for a simple logo removal or more precise skin retouches and fixes in beauty shots - while the texture equaliser can be used for skintone fixes.

Baselight 5.0: Perspective Tracker & Improved Text Operator

Perspective Tracker & Improved Text Operator

Perspective can be tracked using the newly upgraded, perspective-capable Area Tracker.

The Text utility now allows you to select arbitrary fonts, apply a properly stroked border or a drop-shadow, and get better results with greatly improved rendering.

Tutorials
Formats Part 1

Formats - Part 1

The first of a three part series on Baselight and Daylight formats. This video explains how formats are mapped and how to create a new format with a specific mapping.

Formats Part 2

Formats - Part 2

Part 2 of this three-part series covers the process of creating a centre-extraction format mapping.

Formats Part 3

Formats - Part 3

The third part of this tutorial series covers scene, job and global formats as well as metadata burn-ins.

Paint Part 1

Paint - Part 1

Part 1 of a three-part tutorial on the Baselight Paint tool, covering the basics including adding a paint layer, adjusting the brush and applying strokes.

Paint Part 2

Paint - Part 2

Part 2 of this tutorial series explains how to use the matte paint tools to create a tracked isolation matte for grading, apply filters and effects using a brush and paint texture from another video layer.

Paint Part 3

Paint - Part 3

The final part of this three-part tutorial covers painting with multiple layers of paint, keyframing paint strokes, dustbusting mode and painting on a perspective plane.

Base Grade

Base Grade

This short tutorial examines the Base Grade operator, now available in Baselight 5.0.

Truelight Colour Spaces: Improvements in Baselight 5.0

Truelight Colour Spaces: Improvements in Baselight 5.0

This video explains the improvements to colour management in the upcoming Baselight 5.0 release. The video looks at the architectural changes to colour management, including:

  • Mastering Colour Space
  • DRT families and viewing conditions
  • New default colour space (FilmLight: T-Log / E-Gamut)
  • New DRT family (Truelight CAM)
  • Truelight Scene Looks
FLUX Manage for Baselight and Daylight 5.0

FLUX Manage for Baselight and Daylight 5.0

A detailed look at the media management features of FLUX Manage including searching, sorting, filtering, copying and deleting material.

Grid Warp

Grid Warp

This Baselight 5.0 tutorial explains how to use the Grid Warp transform to make small adjustments to parts of an image or add more elaborate effects to a whole scene.

Grid Warp

Perspective Transforms

This tutorial covers using perspective transforms and perspective trackers in Baselight 5.0 to map images using perspective planes.

 

This section contains feature promos tutorials that show you how to use our systems.

 

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